Safety ...
All safety regulations set out below will be strictly adhered to by all parties whilst on site. Failure to comply may result in exclusion for the offending parties.
1. Eye protection is mandatory in the form of goggles or approved glasses, full face protection is advised. Those wearing goggles or glasses do so at their own risk. Urban 6 Airsoft Limited will not accept
  responsibility for injuries to the face where only goggles or glasses are worn.
2. Eye protection must be worn at all times in the gaming areas. These may only be removed once in the Safe Zone.
3. Appropriate footwear with adequate ankle support must be worn during skirmish games held at Urban 6 Airsoft Limited. Training shoes are not considered acceptable. Boots are ideal.
4. Blind firing is dangerous and will not be tolerated. Urban 6 Airsoft Limited will reprimand players who are believed to be engaging in this act. Repeated actions will result in players being asked to leave the site.
  This will be explained on game days for those who do not understand the term.
5. Head shots may happen but are frowned upon at Urban 6 Airsoft Limited sites. Please always try to aim at your opponents centre body mass, do not over kill when firing at an opponent. When he/she shouts hit
  you must stop shooting immediately.
6. Before entering the Safe Zone, or leaving the game area at any point weapons must be made safe, this means the magazine should be removed, and a two or three single shots fired into the ground to clear it.
7. There is to be no test firing of Weapons in the Safety Zone. Participants will be shown on arrival, the area that is suitable. This is the test range.
8. When test-firing weapon, safety glasses/masks must be worn and extreme care taken for the safety of other players.
9. If a Pyrotechnic Device is activated then do not attempt to pick it up as it will be very hot and may burn. ’it is an explosive device’.
10. There will be No Smoking in the game area by players actively involved in the game.
11. No fixed Blade knives of any description are allowed on site. Rubber Knifes may be used but must be inspected by a marshal before play commences.
12. Players should be aware of acting in an appropriate manner when moving to and from the gaming area.
13. Magazines should be removed when moving to and from start locations. Magazines should only be inserted when instructed to do so by a marshal. This will maintain the safety of all users of the site.
14. Injuries should be reported to a marshal who will summon the designated First Responder. All accidents must be reported on the Game day to Staff who will ensure the accident book is completed.
15. Should an incident occur where play has to stop, ‘cease fire’ will be shouted. It is the responsibility of all players upon hearing ‘cease fire’ to repeat it so that all players are aware of a possible incident. All
  weapons will have the safety catch applied, then laid on floor to ensure safety of all persons. Once the incident has been dealt with, a Marshal will call ‘game on’ when safe to do so.

 Hit Taking ...
1. A hit is anywhere on the body.
2. A hit on the weapon is still a hit. If you think you may have been hit, take it.When a pyrotechnic explodes all players within 5 metres (15 ft) are killed unless behind solid cover. The composite material does not
  need to hit you.
3. When hit, shout hit as loudly as possible and raise your arm to avoid being shot again.
4. Avoid Overkill. It only takes one BB to hit someone.
5. Once a player is dead they must make their way immediately and directly to the designated Re-Spawn area.
6. Please take your hits. If you think you are hitting a player and they are not taking their hits then report it to a marshal. They will then take the appropriate action. Do not call out directly to the player. We do
  not tolerate cheating or cheat calling.

Weapons ...
Our site limits are as follows:
1. AEG, GBB rifles and SMG’s 350fps (maximum) with 0.20g 6mm BB's ,Pistols 350fps (maximum) with 0.20g 6mm BB's ,Single shot bolt action sniper rifles 500fps with 0.20g BB's ,Semi-Auto single shot
  sniper rifles 450fps. Sniper Rifles are to use a minimum engagement of 20 meters and a side arm is reccomended. No CO2 weapons are allowed.
2. All weapons are subject to chronograph recording. If over the limit, the gun must be removed from the playing area. Persistent attempts to use ‘Hot guns’ may result in players being banned from Urban 6
  Airsoft Limited.
3. We reserve the right to re-test or carry out spot checks throughout the day. Correctly powered guns will be marked with a colour coded seal for that day.
4. Pyrotechnics. Only Pyrotechnics sold by Urban 6 Airsoft Limited may be used on this site. A full range is available for purchase on site. No homemade pyrotechnics, bird scarers, military smokes or distress
  flares can be used. Anyone caught using such a device will be removed from the game area and a decision made whether they can continue to play.
5. No Green Lasers No strobe torches.

Assault, Threats and Verbal Abuse ...
Verbal abuse, threats of violence and assault will result in the player(s) being told to leave the site. Players should be aware that if the matter is deemed to be so serious after investigation that, the management reserve the right to ban players from the site. We will inform the police of any incidents that are serious and require further action to be taken.

Game Specifics ...
1. Medic rules. In some games a ‘Medic’ may be used. When you are hit, you can shout medic, another player may come and simulate first aid by holding your upper body and counting slowly to 10, whilst this is
  happening you must maintain contact for the full count. You must not shoot at anyone. If you do this the count must be restarted.
2. Some parts of the sites are slippery and uneven and players should take adequate care when entering or playing in these areas.
3. Structures are there to enhance the playing enjoyment but may not be permanent and adequate care should be taken not to interfere with them so as to render them unsafe.
4. Do not cause unnecessary damage to the gaming area. Acts of vandalism will not be tolerated.
5. It is essential that all players and observers enter the Safe Zone by the route indicated by Urban 6 Airsoft Limited staff.
6. Do not climb on trees or structures.
7. Be aware that some obstacles may be at head height. Care should be taken when moving through the gaming area.

Zone 13 is a functioning military establishment and as such live devices may well be in situ. These could well include Blank Rounds and or Military Grade Pyrotechnics.
1. Should a device be found, players will be instructed not to touch the device, but inform a Marshal of its location immediately.
2. All players and Marshals will be instructed that should a device of this nature be found, a dynamic risk assessment will be undertaken by the Urban 6 Airsoft Limited Health and Safety Officer to establish the
  level of skill for removal.
3. Gameplay may well be suspended for this purpose.

Zone 13 may contain personnel who may not be aware of the activity taking place. These could be of a pedestrian of vehicular nature.
1. During Game briefing, all players will be instructed on the possibility of unprotected personnel wandering into the game area. Instruction will be given to call for an immediate ceasefire should this occur until
  the personnel have left the area.
2. Marshals will be placed at elevated vantage points if appropriate and monitor access points to the area.

Entering restricted areas ...
1. All restricted areas will be highlighted to the players at time of briefing.
2. Games will be structured to give a safe boundary to restricted areas.

Age Limits ...
The site minimum age limit is 16 unless authorised by senior staff.
PPE will be Boots and gloves worn as well as recommended Full (face protection) by each player, full face protection for all players under 18 when renting equipment from U6A.

Only Urban 6 Airsoft Pyro will be allowed on U6A sites. Pyro will be sold to players over the age of 18 only.
Finally, no player will be allowed to play at a U6A site without having firstly presented their waiver and had all weapons chronographed.
Please print off the U6A Waiver and bring it to the site completed clearly. Forms showing ‘Nicknames’ and abbreviations will not be accepted.
Once booked in, you will be told where the chronograph area is, please complete these two processes first before kitting up. This will speed the process up and give you more game time.

You are viewing the text version of this site.

To view the full version please install the Adobe Flash Player and ensure your web browser has JavaScript enabled.

Need help? check the requirements page.


Get Flash Player